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Hi David,

<snip>
Le voila le problème!



Which came first, long names or content assist?
</snip>

lol... the chicken I think. Or was it the egg..?

My guess would be that the use of full descriptive variable names was SO logical and SO useful that IDEs were enhanced to fully encourage their adoption. :-)

Having said that, RPG supports (IIRC) variable names up to 4096 bytes long. This is the longest supported (and documented) variable name length that I am aware of in any programming language. I can only think that the ability to code a variable with a name 4096 bytes long is a case of Barbara et al showing off in a grand fashion, more than out of any kind of necessity on the developer's part. A slight but welcome over-compensation methinks - the compiler team equivalent of buying a sports car at 40. ;-)

Cheers

Larry Ducie


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