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I have use CGIDEV2 (actually XTools but basically the same concept) and it was fairly easy, maybe 50 lines of RPG code to do what I needed but mine was a very static XML file, exactly the same attributes on ever "record". Having different attributes for each record would get much more complex in the RPG and the XML template file but it is possible.
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Paul Nicolay
Sent: Wednesday, February 03, 2010 5:39 PM
To: RPG programming on the IBM i / System i
Subject: RE: RPG and xml
Hi,
Expertise or not... building an XML document is more than concatenating
tags/strings with eval.
Using CGIDEV is a solution, but far from flexible (just think about
dynamically creating attributes).
So it all depends for what/how much you need it if a free or commercial
solution is justified.
Kind regards,
Paul
PS. If you're looking for a commercial one, feel free to contact me.
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Charles Wilt
Sent: woensdag 3 februari 2010 22:23
To: RPG programming on the IBM i / System i
Subject: Re: RPG and xml
If you've got Scott's level of expertise with XML, then doing it
directly with evals probably is pretty easy.
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