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So you want RPG to go OO?
This is essentially what you'll get if you allow procedure overloading and
namespaces. At least you'll have almost all the language construct to
make it happen. Coming from C/C++ in all my time in highschool and
college and then learning Java as well I'm quite fond of OO and really
miss it, so it wouldn't be so bad for me :D
I'm just wondering how the RPG lifers feel about this. Without a
background in an OO language I would think many RPGers would be a bit lost
with Namespaces and Procedure overloading... just as most have bucked the
idea of Modules/Service Progams. I'm not saying it shouldn't be done. I
very much support it, but I just hope everyone realizes that it'll be
another one of those 30% adoption situations again (or whatever the case
is for service programs).
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