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-----Message d'origine-----
De : rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] De la part de Birgitta Hauser
Envoyé : lundi 14 septembre 2009 11:49
À : 'RPG programming on the IBM i / System i'
Objet : AW: Physical file used for declaring a data structure
Hi,
in either way I'd put the external data structures into a
copy member and define them as based and embed them into the program.
In this way no storage will be reserved when activating the
program and the fields can only be used to define other fields.
D MyDS E DS EXTNAME(MyFile) Based(DummyPtr)
When using data structures instead of field definitions,
zoned fields get defined as zoned fields (and not as packed fields).
In former times it was much easier to define and change an
external data structure than an internal described data structure.
In either way I'd prefer to have an external data structure
than defining the fields directly.
Mit freundlichen Grüßen / Best regards
Birgitta Hauser
"Shoot for the moon, even if you miss, you'll land among the
stars." (Les
Brown)
"If you think education is expensive, try ignorance." (Derek
Bok) "What is worse than training your staff and losing them?
Not training them and keeping them!"
-----Ursprüngliche Nachricht-----
Von: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] Im Auftrag von David FOXWELL
Gesendet: Monday, 14. September 2009 11:12
An: RPG programming on the IBM i / System i
Betreff: Physical file used for declaring a data structure
Hi,
We have a few DDS PF that are used uniquely to describe a
data structure in a program.
eg, D MyDS E DS EXTNAME(MyFile)
These files are destined never to contain any data and are
even placed in libraries separate from libraries containing
files with data. They are just there so that the RPG source
will compile.
My question is, what's the point of this? Why not just write
D specs in a copy book like one would a prototype?
Thanks
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