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-----Message d'origine-----
De : rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] De la part de Charles Wilt
Envoyé : mercredi 12 août 2009 15:37
À : RPG programming on the IBM i / System i
Objet : Re: Getting into pointers
Using %alloc() is the right way.
But this doesn't make sense:
wLen = %LEN ( wMrsAdh ( 1 ));
where is wMrsAdh defined?
Then you use a "magic number" here, which is never a good idea.
MyPtr = %ALLOC ( wLen * 100 );
If you wanted to do it that way, a better idea would have
been the %elem() bif.
However, I would have just coded:
MyPtr = %ALLOC ( %size(MyDS:*ALL));
HTH,
Charles
On Wed, Aug 12, 2009 at 8:41 AM, David
FOXWELL<David.FOXWELL@xxxxxxxxx> wrote:
Hi,from one program to another. I used it to access a data
I just wrote my first program ever that passed a pointer
structure in the calling program that was alimented by the
program being called. I won't explain why I did not just pass
the data structure as a parameter. Anyway, it seems to work.
I was a little surprised and found it good fun. However,
having rather stumbled upon the solution when it didn't work,
I ask the experts out there for confirmation :
DIM ( 100 )
Code simplified.
D PGM2 PR EXTPGM ( 'PGM2' )
D OutParm *
D MyDS DS LIKEDS ( gMyOtherDS )
D BASED ( MyPtr )storage for MyPtr before the call.
D MyPtr S *
/free
PGM2 ( MyPtr );
/end-free
This crashed because I understand I need to allocate
(RPG400-L) mailing
So I inserted this and it worked :
wLen = %LEN ( wMrsAdh ( 1 ));
MyPtr = %ALLOC ( wLen * 100 );
Is this the right way to initialize the pointer?
Thanks.
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