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Hello, Michael:

All data in the machine is stored in bytes (or characters) in memory (in main storage or on disk).

A byte contains 8 bits, capable of representing values from 0 to 255 (decimal).

Each byte (or character) is represented by two hexadecimal digits.

A 32-bit integer (10i 0 in RPG IV) occupies 4 bytes.

A 64-bit integer (20i 0 in RPG IV) occupies 8 bytes.

The cvthc MI instruction operates on bytes, converting each byte to a 2-character "hex" character representation (suitable for viewing or printing).

HTH,

Mark

> Michael Ryan wrote:
Then in this (from Info Center)...

Convert Hex to Character (CVTHC)
Op Code (Hex) Operand 1 Operand 2

1086 Receiver Source

*Operand 1*: Character variable scalar.

*Operand 2*: Character variable scalar.


The variables aren't really char? Do you have a prototype that shows how to
pass an integer to cvthc?

Thanks...

On Tue, Jun 16, 2009 at 9:34 AM, Jon Paris <jon.paris@xxxxxxxxxxxxxx> wrote:

On 16-Jun-09, at 9:12 AM, rpg400-l-request@xxxxxxxxxxxx wrote:

Hmmm...I'm confused. I have a packed number (or zoned), and I move
it to an
integer field (5U 0). I then take the %Char of the integer
That's where you go wrong. By using %Char you created the character
_representation_ of the value. If you want the hex version of the int
then simply pass the int or do it using a DS or some other form of
redefinition make it available as character without any transform.

Jon Paris

www.Partner400.com
www.SystemiDeveloper.com


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