|
Is this the question?...
You have a screen that says something like this:
NAME: ___________ MANBOI: _______________ QUANTITY: ___________
And you want it to be:
NAME: ___________ GEPRGSDTA: _______________ QUANTITY: ___________
If so, I don't think the answers you got so far are going to be helpful. So
first, please clear up for us what is the question. Include a real
example.
In a message dated 12/12/2008 2:52:47 P.M. Jerusalem Standard Time,
jonathan.mason@xxxxxxxxxxxxxxxx writes:
Manish Soni <pesfunk@xxxxxxxxx> wrote :
Something like rename would also help hereHi Manish
On Fri, Dec 12, 2008 at 11:56 AM, manish soni <pesfunk@xxxxxxxxx>
Not sure I understand exactly what you mean could you post an example of
the code you're trying to replace/change? Is it something in the DDS
you're trying to change, or in the RPG program? If it's in the RPG
program would using /COPY or /INCLUDE copy members help? You would be
able to code the statements once and include them in each source program
automatically at compile time.
All the best
Jonathan
Dear All,> them and the C MANBOI GEPRGSDATA at the top is My question is, Is
wrote: I am stuck in a big problem. I need to change around 30
display files where the library of fields needs to be changed from
MANBOI to GEPRGSDATA. Now since GEPRGSDATA is bigger than MANBOI, it
is getting overflowed to next line many a times. I have around 50
fields in every display files. It is a massive work to change all of
not helpful.
> write at the top of the program, define MANBOI to GEPRGSDATA ?
>
Thanks for your reply>
Manish
--
Regards
Manish Soni
--
there a technique in display files where i can just This is the RPG
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