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Joe Pluta wrote:
> You
either do your own memory management (the C model), or you relegate it to the runtime (the Java model). Technically, RPG follows the C model, but very few programmers ever need to allocate memory. If you're writing code that requires a lot of memory allocation, you're either doing something you oughtn't to be doing, or you're as smart as Scott Klement and you will do the memory management correctly.

I'm not entirely convinced that few programmers need to allocate memory. How often do we RPG programmers put hard limits in our programs, simply because using a dynamically sized structure is tricky?

Perhaps this is part of the reason we don't have as many tool libraries as are available in other languages, as lamented by Tom Liotta in the "RPG is Dead" thread.

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