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I'd probably just create a new module, declare some global storage for your DS data, and a few getter/setter methods to load, retrieve, or clear these global values. Make sure this module runs in a named activation group.
hth,
Eric DeLong
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Coyle, Stephen F.
Sent: Friday, June 20, 2008 10:38 AM
To: RPG400-L@xxxxxxxxxxxx
Subject: Sharing Global Variables between Modules
Hi All,
I have 2 modules in a program. Each one /copies in a standard
3rd party data structure definition and it is not qualified. The DS is
global in each module. Each module can update the DS. I need to pass
this DS between modules and have any updates reflected in the calling
module.
Here is an example with I00SC as the global variable.
CALLER:
P5992101V1_AskEnv( Rec:I00SC) ;
CALLEE:
P P5992101V1_AskEnv...
P B export
D P5992101V1_AskEnv...
D PI
D Rec likeds(F5992101_t)
D XI00SC Likeds(I00SC)
/free
I00SC = XI00SC ; // initialize DS
....MODIFY I00SC HERE
XI00SC = I00SC ; // populate return DS
Return ;
There must be a better way than that. Passing a pointer around maybe?
An example would be appreciated.
Thanks...
- Steve
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