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Doesn't it need to be

startTS = %TimeStamp(startDate) + %TimeStamp(startTime);

Roger Mackie

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of DeLong, Eric
Sent: Thursday, February 07, 2008 11:29 AM
To: RPG programming on the AS400 / iSeries
Subject: RE: Building a timestamp from a date and time

Why not just

startTS = startDate + startTime;

Eric

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Adam Glauser
Sent: Thursday, February 07, 2008 11:18 AM
To: rpg400-l@xxxxxxxxxxxx
Subject: Building a timestamp from a date and time


I'm sure I'm missing something obvious, but I can't find anything
appropriate in the RPG Reference or the archives.

If startDate and startTime are D and T types respectively, what is the
simplest way to create a timestamp that represents that date/time? Here
is what I've got:
startTS = %timestamp(%char(startDate : *ISO) + %char(startTime : *ISO) +
'.000000');

I'm sure you'll agree this is less than ideal, if only because it is so
verbose. Other attempts were:
startTS = startDate + startTime;
startTS = %timestamp(startDate + startTime); startTS += startDate;
startTS += startTime;

I suppose one way that might work, since this is SQLRPGLE already would
be exec sql SELECT TIMESTAMP(:startDate, :startTime) FROM
sysibm/sysdummy1
INTO :startTS;

but it would be nice to have an non-SQL option.
--

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