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Only if there is an actual collision.... If no collision, then the pre-check on every write would be 100% wasted time....
Eric
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of James Lampert
Sent: Wednesday, January 09, 2008 4:42 PM
To: RPG programming on the AS400 / iSeries
Subject: Re: Checking for dupe key on WRITE
Bradley V. Stone wrote:
In a worst case scenario, yes. But that doesn't mean you should only use
the duplicate key error and NOT check for existance before blindly writing a
record.
Indeed. A key collision uses up significantly more system time and
resources than pre-checking.
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