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As far as RPG cycle, may be, I've made too much assumption regarding it.And I still fail to see why people avoid (nay, prohibit) the use of the cycle. Except for the myriad of old RPG II code that I have to maintain (no RPG III), I *may* have written three or four (obviously) cycle-dependent programs in the last five years.
In my IT shop, 99.9% of programs are NON RPG cycle programs (Primary
file...). Most programmers here do not use traditional RPG cycle
programming. Under this condition, I just do not believe it is a good
to introduce cycle programming simply because it is the best tool for a
particular task. Non RPG cycle can be just as effective.
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