What I ended up doing was to leave the object as a data area, lock it at the
beginning of the process and release it immediately before the RPG program
executes. Considering that the data area is used sparingly, maybe this
method will suffice. Thanks to all on the board for the input.
Buzz Fenner
Systems Analyst/Network Administrator
870.930.3374
mailto:bfenner@xxxxxxxxxxxxxxxx
message: 5
date: Mon, 3 Dec 2007 22:36:58 +0100
from: "Loek Maartens" <l.maartens@xxxxxxxxx>
subject: Re: AlcObj & UDS
Hi Buzz,
You might just call a CL program with the data and data area name as
parameteres, to have that program do the update. It is convoluted, but does
the job. This due to the simple fact that the RPG compiler does not allow
updating any locked (that is _ANY_) data area.
Loek Maartens,
Veracity Software Consultancy BV
"Buzz Fenner" <bfenner@xxxxxxxxxxxxxxxx> wrote in
message
news:MCEIJGFDLCECCHOJFKFOGEAHCPAA.bfenner@xxxxxxxxxxxxxxxxxxx
After playing around with the program, I've not succeeded with the data area
object lock issue. I didn't mention it earlier, but the data area, after
being read into the program, is incremented and written out at LR time (it's
a check number). Since knowing that defining it with "UDS" doesn't work, I
used C-specs (at Charles suggestion) and here's what I found. An 'IN'
statement is required to bring the value into the program. To update the
data area value, an 'OUT' statement must be used. However, an 'OUT'
statement requires the 'IN' statement to have '*LOCK' on it. So, instead of
RPG0432 being thrown at *INIT, it's happening at the 'IN' statement. Either
way, I'm screwed! Back to the old drawing board!
Thanks to all who replied.
Buzz Fenner
Systems Analyst/Network Administrator
870.930.3374
mailto:bfenner@xxxxxxxxxxxxxxxx
<mailto:bfenner@xxxxxxxxxxxxxxxx>
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