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> How do we find the QUTCOFFSET or QTIMZON values in RPGIV, without CL?
I'm going to assume that you don't really want to know what the system
values are set to. (If I'm wrong, then by all means use QWCRSVAL, as
everyone else has suggested)
In my experience, what RPG programmers really need to know is how far
off of UTC you are, so you can convert timestamps from UTC to the local
time zone and vice-versa.
In that case, use the CEEUTCO API. It's much simpler than retriving the
system values, then trying to make sense of them. It simply gives you
the current UTC offset, and you can go ahead and use it in your time
calculations.
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This thread ...
AW: How do we find the QUTCOFFSET or QTIMZON values in RPGIV, without CL?, (continued)
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