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Hi Booth,

> How do we find the QUTCOFFSET or QTIMZON values in RPGIV, without CL?

I'm going to assume that you don't really want to know what the system values are set to. (If I'm wrong, then by all means use QWCRSVAL, as everyone else has suggested)

In my experience, what RPG programmers really need to know is how far off of UTC you are, so you can convert timestamps from UTC to the local time zone and vice-versa.

In that case, use the CEEUTCO API. It's much simpler than retriving the system values, then trying to make sense of them. It simply gives you the current UTC offset, and you can go ahead and use it in your time calculations.

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