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Rob,

I agree with that. What I don't like about 'C-style' programming is that the error handling tends to attract focus more than the actual processing.

E.g.:

do_something();
if (anything_wrong);
        handle errors;
endif;

gives more focus to do_something than:

if (!do_something())
        {
        handle errors;
        }

But maybe that's just an RPG programmer's way of looking at it (although I programmed in C before I even knew about RPG).

Joep Beckeringh


rob@xxxxxxxxx wrote:
All good points.

Twas a quick and (obviously very) dirty example.

I still think all the error processing can clutter the mainline and a subprocedure would remove the clutter.

Rob Berendt


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