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Entendido, please excuse my mistake. BirgittaHauser wrote:
Is the subrutine sending the error?Do you mean SndEscMsg()? It's a procedure around QMHSNDPM, that sends an escape message to the previous callstack entry. MSG4711 and MSG4712 are Message-Id located in my message file. I can handle system generated errors over statuses, but not my own ones. I also can do: Monitor; CallProc(); On-Error 0101; //Error send by program or system that can be catched by Status On-Error 1218; //Error send by program or system that can be catched by Status On-Error; Select; //Handling my own user defined errors When SDSMsgId = 'MSG4711'; ... EndMon; Mit freundlichen Grüßen / Best regards Birgitta Hauser "Shoot for the moon, even if you miss, you'll land among the stars." (Les Brown) "If you think education is expensive, try ignorance." (Derek Bok) "What is worse than training your staff and losing them? Not training them and keeping them!" -----Ursprüngliche Nachricht----- Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] Im Auftrag von Raul A. Jager W. Gesendet: Friday, February 23, 2007 12:51 An: RPG programming on the AS400 / iSeries Betreff: Re: Can you have nested MONITOR statements? Can you monitor in the subrutine? _______________________________________________________ BirgittaHauser wrote:How can you create user defined statuses, send and retrieve them? What if I have message Id 'MSG4711' and 'ERR4711'?Mit freundlichen Grüßen / Best regards Birgitta Hauser "Shoot for the moon, even if you miss, you'll land among the stars." (Les Brown) "If you think education is expensive, try ignorance." (Derek Bok) "What is worse than training your staff and losing them? Not training them and keeping them!" -----Ursprüngliche Nachricht----- Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] Im Auftrag von Raul A. Jager W. Gesendet: Friday, February 23, 2007 12:19 An: RPG programming on the AS400 / iSeries Betreff: Re: AW: Can you have nested MONITOR statements? Why not: Monitor; Called(Parm1: Parm2); On-Error 4711; //Do Something On-Error 4712; //Do Something else; On-Error; SndEscMsg(SDSMsgId); EndMon; _______________________________________________________________________ _____ ____________ BirgittaHauser wrote:Hi, May be I misunderstood. But isn't this already available? I solved this by sending escape messages (with a wrapper procecude around QMHSNDPM) to the previous callstack. The message id and the completemessagetext (atleast the first 70 characters) can be retrieved from the program status data structure. In this way I can handle different MSGIDs in different ways. Example: Called Procedure: SendEscMsg('MSG4711'); Caller Monitor; Called(Parm1: Parm2); On-Error; Select; When SDSMsgId = 'MSG4711'; //Do Something When SDSMsgId = 'MSG4712'; //Do Something else; Other; SndEscMsg(SDSMsgId); EndSL; EndMon; Mit freundlichen Grüßen / Best regards Birgitta Hauser "Shoot for the moon, even if you miss, you'll land among the stars." (Les Brown) "If you think education is expensive, try ignorance." (Derek Bok) "What is worse than training your staff and losing them? Not trainingthemand keeping them!" -----Ursprüngliche Nachricht----- Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]ImAuftrag von Scott Klement Gesendet: Thursday, February 22, 2007 19:16 An: RPG programming on the AS400 / iSeries Betreff: Re: Can you have nested MONITOR statements? Instead of defining a "block of status codes" for user-written applications, I'd prefer to see MONITOR able to monitor for message IDs, similar to the way CL's MONMSG is able to check for msgids. That way, a throw() routine is nothing more than a wrapper for QMHSNDPM-- it just sends an escape message from a *MSGF... Users can create and add message descriptions to their own message files as they seefit. With MONITOR able to trap specific error messages, you'd trap for USR0001 (or whatever) to catch the user's errors. Plus, you'd be able to use it with IBM APIs and CL commands that already return escape messages with message ids. Jon Paris wrote:Are you listening Barbara? <grin> - I do think we need support for a an RPG implementation of throw(). The problem right now is that when you throw an exception you still need some kind of return code in the background because RPG only signals a generic code to Monitor. Thereare hundreds of available status codes - it would be nice if a block was allocated as User Defined and the throw op-code allowed you tospecify a specific status code that you were signaling. If I had that I'd use it for most everything.
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