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John King wrote on 13/12/2006 02:05:30 PM:
1) I don't like expressions that require me to stop and think about
what
they are doing.
Me neither.
Perhaps it is because I was not raised on 'C', but a quick glance at a statement like "namedIndicator = (var1 = var2);" just isn't intuitive. RPG has abandoned many of its old abbreviations and shortcuts (like conditioning and resulting indicators) for the sake of readability, so why begin using obscure techniques from other languages?
I wouldn't call this an "obscure trick from [another] language". I think it's a property of most computer languages that the result of any given expression can be assigned to a variable, and I expect this has been available in RPG for quite a long time. I don't think that comparing this to conditioning indicators is accurate. This is a general rule about the result of an expression, where as I need to work out the meaning of a given indicator each time I encounter it. Then again, maybe that's just because I started with other languages :)
I always ask myself whether saving a few lines of code with a cute trick is "worth it".
Yeah, I try to do this too. Perhaps that should be the golden rule of programming. ##################################################################################### Attention: The above message and/or attachment(s) is private and confidential and is intended only for the people for which it is addressed. If you are not named in the address fields, ignore the contents and delete all the material. Thank you. Have a nice day. For more information on email virus scanning, security and content management, please contact administrator@xxxxxxxxxxxx #####################################################################################
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