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Indicators should only be used when it makes a program easier to read. Since I'm the only programmer my company has had for 18 years I find it's best for programs to be quick and easy to read. Otherwise I'd fall behind on projects just doing research. I try to limit indicator usage to subfiles and the cycle (such as level breaks). It depends on the program. If it's a report I won't hesitate to use level breaks because it's quick, easy, and uses the cycle. But if it's a complex program and the need is there I won't hesitate to work around the cycle and code within if it makes the program easier read and manage in the future. No matter what indicators should be clearly labeled in the beginning of the program. I can't remember the last time I used more than 5 indicators in a single program. The need just isn't there like it used to be. -Bill ------------------------------------- message: 8 date: Fri, 08 Dec 2006 19:08:02 -0600 from: David Gibbs <david@xxxxxxxxxxxx> subject: Does anyone use indicators anymore? With the exception of display (and maybe printer) files, is there any good reason to use indicators anymore? This is just idle curiosity ... I was chatting with a friend the other day and was trying to figure out if there was any modern RPG mechanisms that still required indicators (*INnn type). FWIW: I do define indicator variables ... but I consider those to be more boolean types than indicator types. david -------------------------------------
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