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Oh ho! I thought it took up five spaces in memory, not 2.
It's easy to get it confused at least to you've confused it enough to really get it beat into your head <grin> As a refresher, if needed, and for the archives.... *INT2 = 2 bytes = can hold from -32,768 to 32,767 (ie. 5 digits) = 5i 0 *INT4 = 4 bytes = can hold from -2,147,483,648 to 2,147,483,647 (ie. 10 digits) = 10i 0 I hate the syntax RPG uses, that why I define a templates in my STDTYPES copy source: d t_Int1 s 3i 0 based( TEMPLATE ) d t_Int2 s 5i 0 based( TEMPLATE ) d t_Int4 s 10i 0 based( TEMPLATE ) d t_Int8 s 20i 0 based( TEMPLATE ) d t_Uint1 s 3u 0 based( TEMPLATE ) d t_Uint2 s 5u 0 based( TEMPLATE ) d t_Uint4 s 10u 0 based( TEMPLATE ) d t_Uint8 s 20u 0 based( TEMPLATE ) Then whenever I need a 2-byte signed integer, I just: D Sides DS Qualified D Bread 8a D NumPcs like(t_Int2) D NumDrnks like(t_Int2) Charles Wilt -- iSeries Systems Administrator / Developer Mitsubishi Electric Automotive America ph: 513-573-4343 fax: 513-398-1121
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