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And the old fashinon RPGII - III way :-) C* First detail level breaks ... C L3 Exsr DetL3 C L2 Exsr DetL2 C L1 Exsr DetL1 C* Detail handling C Exsr Detail C* Total level breaks CL1 Exsr TotL1 CL2 Exsr TotL2 CL3 Exsr TotL3 C* Last record level break CLR Exsr TotalLR Leif
-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Jeff Crosby Sent: Wednesday, July 19, 2006 9:36 AM To: 'RPG programming on the AS400 / iSeries' Subject: Skeleton for level breaks I'm getting my feet wet with embedded SQL. Because of this I cannot use The Cycle. Therefore I had to roll-my-own on level breaks. Believe it or not, I don't think I've ever had to do that before. Those L1, L2, etc indicators make it so simple it's ridiculous. Anyway I woke up in the middle of the night realizing I had done nothing to force all lower level breaks when a higher level break occurs. Does anyone have a skeleton program with multiple roll-your-own level breaks I can peruse? I may as well find out what else I have forgotten to code for at the same time . . . Thanks. -- Jeff Crosby
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