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Oh yeah...see *INLR changes below.. Thanks, Tommy Holden -----Original Message----- From: Holden Tommy Sent: Wednesday, July 19, 2006 10:28 AM To: 'RPG programming on the AS400 / iSeries' Subject: RE: Skeleton for level breaks Not a skeleton...but Pseudocode: Dou %eof Read file; If %eof // do L3 // do L2 // do L1 *inlr=%eof Return endif // check L3 break if *inl3 // do l3 break stuff endif // check L2 break if *inl2 // do L3 break stuff // do L2 break stuff endif // check L1 break if *inl1 // do L3 // do L2 // do L1 endif enddo Thanks, Tommy Holden -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Jeff Crosby Sent: Wednesday, July 19, 2006 9:36 AM To: 'RPG programming on the AS400 / iSeries' Subject: Skeleton for level breaks I'm getting my feet wet with embedded SQL. Because of this I cannot use The Cycle. Therefore I had to roll-my-own on level breaks. Believe it or not, I don't think I've ever had to do that before. Those L1, L2, etc indicators make it so simple it's ridiculous. Anyway I woke up in the middle of the night realizing I had done nothing to force all lower level breaks when a higher level break occurs. Does anyone have a skeleton program with multiple roll-your-own level breaks I can peruse? I may as well find out what else I have forgotten to code for at the same time . . . Thanks.
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