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thanx for the suggestions. i'm just starting using userspace as a way to transfer data from (service)program to program. so i'm just gathering some experiences. thanx. mihael knezevic -----Ursprüngliche Nachricht----- Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] Im Auftrag von Alan G. Campin Gesendet: Montag, 26. Juni 2006 23:29 An: rpg400-l@xxxxxxxxxxxx Betreff: RE: writing to userspace I think a slight misunderstanding. The number of occurrences is not number occurrences that you want. You always use the maximum number of occurrences which is 32767 for Multiple Occurrence Data Structures, 65537 for array and 32766 for SQL Arrays (Multiple Occurrence Data Structures). Code is same for every program. You might use 2 or you might use 50 but you always declare at max. Because it is based on pointer, never uses more than you request and User Spaces handles the extension automatically. All number means is that the run time will stop you if you exceed the max occurrences. One other suggestion. If you are going to use pointer math, you might want to write a procedure and put in a service program with other general purpose functions to do the work so you end up with: Types are below are standard types Standard Pointer(StdPTR), Standard Integer(StdInt), Standard Integer Small(StdIntSml). * Calculate pointer on array up to 3 dimensions. d GENP_GetPointerToArrayOccurrence... d pr Like(StdPtr) d PR_BasePointerToUserSpace... d Like(StdPtr) d PR_RecordSize... d Like(StdInt) d PR_Demension1... d Like(StdIntSml) d PR_Demension2... d Like(StdIntSml) d Option(*NoPass) d PR_Dimension3... d Like(StdIntSml) d Option(*NoPass) /Free // Calculate pointer on single dimensioned array. ptrDataStructure = GENP_GetPointerToArrayOccurance(BasePointer : %Size(DataStructure): 1 ); // Calculate pointer on two dimension array. ptrDataStructure = GENP_GetPointerToArrayOccurance(BasePointer : %Size(DataStructure): 5 : 2 );
From that point on, you do not have to remember the math each time.
You are probably better at the math than I am. Every time I write the math, I always make some mistake so write it once and use it over and over. Anyway, just a suggestion. thanx. allready tried that and it works really fine. but i like the idea of __not__ having to set the number of elements at the time writing the code. but thanx. mk -----Ursprüngliche Nachricht----- Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] Im Auftrag von Alan G. Campin Gesendet: Freitag, 23. Juni 2006 18:11 An: rpg400-l@xxxxxxxxxxxx Betreff: RE: writing to userspace A simpler way to do it is to let the compiler handle the pointer math for you. This works find as long as you will not have more than 65537 records for array of records or 32767 for multiple occurrence data structure. First way is to use a multiple occurrence data structure. d dsStructure... d ds Qualified d Occurs(32767) d Based(ptrStructure) d YourField1... d Yourfield2...
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