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Doug gave a good explanation for MLLZO here http://archive.midrange.com/rpg400-l/200204/msg00006.html Personally, I've never had a need for these opcodes. They may be efficient but not obvious as to their purpose. In this case, the "6" is just an arbitrary doner of the positive sign (zone = "F") to force APCKNO positive. steema@xxxxxxxxxxxxx wrote:
HI I have to modify a RPG38 program. I don't recall what the MLLZ06 does. C* COUNT ADD 1 COUNT 20 C MLLZO6 APCKNO C ENDSR
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