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Doug gave a good explanation for MLLZO here
http://archive.midrange.com/rpg400-l/200204/msg00006.html

Personally, I've never had a need for these opcodes.  They may be
efficient but not obvious as to their purpose.  In this case, the "6" is
just an arbitrary doner of the positive sign (zone = "F") to force
APCKNO positive.


steema@xxxxxxxxxxxxx wrote:
HI I have to modify a RPG38 program. I don't recall what the MLLZ06 does.

C*          COUNT     ADD  1         COUNT   20
C                     MLLZO6         APCKNO
C                     ENDSR


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