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Scott Klement <rpg400-l@xxxxxxxxxxxxxxxx> wrote:

There's really not much to it. Just make a prototype that matches the *ENTRY PLIST.

Dear Scott:

Thanks for taking pity on my confused, tortured, little grey cells.

That's actually the first thing I tried. The compiler didn't like the fact that I was passing constants. I tried adding VALUE to the parameter entries on the prototype; it compiled and linked fine, and even picked up the binding directory the called module was asking for (for stuff IT had to bind to) without having to specify it again in the entry-point module,

BUT

as soon as I tried to execute it, it complained because of what appeared to be a pass-by-value/pass-by-reference mismatch that evidently wasn't fixed in the binding process.

What do I need to do, to have the called module accept call-by-value? Or, alternately, is there a way to pass literals and/or named constants by reference?

--
JHHL

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