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Which makes absolute sense. I feel bad about not figuring that one out on my own. Thanks! Kurt Anderson Application Developer Highsmith Inc -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Barbara Morris Sent: Tuesday, May 30, 2006 4:28 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: Eval Absolute Value of Negative# into Unsigned Int Kurt Anderson wrote:
D NumWrong 3u 0 D Count1 3u 0 Dim( 5 ) D Count2 3u 0 Dim( 5 ) // NumWrong = 0 // Count1(i) = 8 // Count2(i) = 29 NumWrong += %uns( %abs( Count1(i) - Count2(i) ) ); // or NumWrong += %abs( Count1(i) - Count2(i) ); Receiver value too small to hold result.
The intermediate result of subtraction between unsigned values is an unsigned value. http://publib.boulder.ibm.com/infocenter/iseries/v5r4/topic/books_web/c0 925086550.htm#Header_712 "For the operators +, -, and *: - If at least one operand has a float format, the result is float format. - Otherwise, if at least one operand has packed-decimal, zoned-decimal, or binary format, the result has packed-decimal format. - Otherwise, if at least one operand has integer format, the result has integer format. - Otherwise, the result has unsigned format." Try this NumWrong += %abs( Count1(i) - %int(Count2(i))); -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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