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Scott,

What about MODS?  Would all occurrences be available?

> -----Original Message-----
> From: rpg400-l-bounces@xxxxxxxxxxxx
> [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Scott Klement
> Sent: Tuesday, May 23, 2006 6:23 PM
> To: RPG programming on the AS400 / iSeries
> Subject: Re: Pointer / Based issue
>
>
> Steve,
>
> You don't have to pass a pointer to the data structure.  When
> you pass a field, and don't include VALUE or CONST on the
> prototype, a pointer will be passed under the covers. 
> However, the fact that you don't manually code the pointer
> logic allows the compiler to do better validity checking and
> makes it easier for the caller, since he doesn't have to do
> any pointer logic.
>
> Also, if you _do_ use CONST, but the caller's definition for
> the parameter is identical to the subprocedure's, then it'll
> still be passed by pointer under the covers. Coding VALUE
> will guarantee that it's not passed by pointer -- so you
> don't want to do that :)
>
> For example:
>
>       d FeatTypeDS      ds                  Qualified
>       d   dsFeat                       3    dim(1000)
>       d   dsType                       2    dim(1000)
>         .
>         .
>
>         if ErrorsInDS(FeatTypeDS);
>       .. do whatever ..
>         endif;
>          .
>          .
>
>       P ErrorsInDS      B
>       D ErrorsInDS      PI             1N
>       D    Feat                             likeds(FeatTypeDS)
>        /free
>            for x = 1 to %elem(Feat.dsFeat);
>                if Feat.dsType(x) = 'AB';
>                    .... do something ...
>                endif;
>            endfor;
>        /end-free
>       P                 E
>
> This is just so much more elegant than passing a pointer
> directly..  The only time I'd pass a pointer directly is when
> you're deliberately using a pointer rather than something
> like a data structure, or when you want the routine to be
> available to any data type.
>
> ---
> Scott Klement  http://www.scottklement.com
>

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