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>> A calling program must have the EXTPGM (unless directly bound), but the called program doesn't need to have the EXTPGM on the prototype DSPECS. True - but you should always be /COPYing the -same_ proto. If you hard-code you completely defeat the parameter validation mechanism provided by prototyping. The reason you need it in the caller is that the default for a prototype that does not match the name of the program being compiled is Extproc('UPPER_CASE_VERSION_OF_PROTO_NAME'). Always code the EXTPGM. Jon Paris Partner400 www.Partner400.com www.RPGWorld.com
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