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Also as a side note MOVEA is not supported in free format RPG so I don't
use it anymore.. Plus the previously mentioned solution makes the MOVEA
obsolete anyway IMO. 


Thanks,
Tommy Holden


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Jerry Adams
Sent: Monday, January 30, 2006 11:29 AM
To: RPG programming on the AS400 / iSeries
Subject: **SPAM** Re: **SPAM** RE: updating a PF from an array

Tommy's right, as usual.  And the Overlay() technique is the one I use,
too.


I did, however, want to point out that one usually wants to use the 
MOVEA (not the MOVE) op-code when dealing with arrays.  Details too 
lengthy to go into here so check either the RPG reference manual or 
Cozzi's book.



        * Jerry C. Adams
*iSeries Programmer/Analyst
B&W Wholesale Distributors, Inc.* *
voice
        615.995.7024
fax
        615.995.1201
email
        jerry@xxxxxxxxxxxxxxx <mailto:jerry@xxxxxxxxxxxxxxx>



Holden Tommy wrote:

>Does your DS look like this??
>
>  
>
>>D                     DS
>>D ARC                           10a
>>D ARD                             1a   DIM(10) Overlay(ARC) 
>>    
>>
>
>If so then anything you move into ARC should automagically populate the
>array.  Likewise if you load the array it should automagically load the
>char field.
>
>Thanks,
>Tommy Holden
>
>
>-----Original Message-----
>From: rpg400-l-bounces@xxxxxxxxxxxx
>[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of
steema@xxxxxxxxxxxxx
>Sent: Monday, January 30, 2006 10:44 AM
>To: RPG programming on the AS400 / iSeries
>Subject: **SPAM** RE: updating a PF from an array
>
>Thanks Tommy, does it work the other way? I noticed that a plain MOVE
>does
>not actually do it,
>MOVE      J8CMNT        ARC
>
>the array stays blank after this statement.
>
>  
>
>>Generally when I have to do this I use the D specs...it's easier &
>>    
>>
>more
>  
>
>>efficient (IMO)...
>>
>>D                     DS
>>D Alpha                           10a
>>D ARD                             1a   DIM(10) Overlay(Alpha)
>>
>>Now the array can be referenced via array element or as a 10 byte char
>>field.  Not to mention you no longer have to "move" the array data.
>>Both fields point to the same block of memory.
>>
>>
>>Thanks,
>>Tommy Holden
>>
>>
>>-----Original Message-----
>>From: rpg400-l-bounces+tommy.holden=hcahealthcare.com@xxxxxxxxxxxx
>>[mailto:rpg400-l-bounces+tommy.holden=hcahealthcare.com@xxxxxxxxxxxx]
>>    
>>
>On
>  
>
>>Behalf Of steema@xxxxxxxxxxxxx
>>Sent: Monday, January 30, 2006 10:01 AM
>>To: RPG programming on the AS400 / iSeries
>>Subject: updating a PF from an array
>>
>>HI I move a string into an array defined as:
>>
>>D ARD             S              1    DIM(10)
>>
>>and try to move this field into a 10 pos. field in a PF but prgrm does
>>NOT
>>compile:
>>
>>RNF5343 30      1 Array has too many omitted indexes; specification is
>>ignore
>>--
>>This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
>>list
>>To post a message email: RPG400-L@xxxxxxxxxxxx
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>>
>>
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>>This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
>>    
>>
>list
>  
>
>>To post a message email: RPG400-L@xxxxxxxxxxxx
>>To subscribe, unsubscribe, or change list options,
>>visit: http://lists.midrange.com/mailman/listinfo/rpg400-l
>>or email: RPG400-L-request@xxxxxxxxxxxx
>>Before posting, please take a moment to review the archives
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>>
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