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I'm not Booth but I've something to say about you post: 1 - open(), write() and so on are not RPG but external elements. You can also use OpenXls(), OpenDoc(), OpenXml() if somebody is so nice to write the interfaces... 2 - In VARPG you can access native (windows) file system via Windows, to access other types of files you have to use OCX, DDE or APIs. 3 - If you prefer to access various files or file systems you can use other languages and call the programs from a VARPG application 4 - The basic idea about VARPG is to provide a GUI and a better integration with the windows world, not to port applications to windows (it's client/server, not just client). There are many things missing in VARPG that we take for granted on Iseries and many things missing on Iseries that the pc world take for granted... HTH Marco --- Larry Ducie <Larry_Ducie@xxxxxxxxxxx> wrote: > Hi Booth, > > <snip> > I am not sure what you mean by a crappy implementation. One line to define > the file to be used seems fairly simple to me. > </snip> > > When I say crappy I mean the way VARPG handles stream files is totally > inconsistent with the way RPG handles stream files. It also seems a little > clunky to me. > > > <snip> > Of course, too, remember that the target audience for VARPG is RPG > programmers, not UNIX gurus or c++ programmers. So, making it like UNIX or > c++ is not a goal for VARPG. If someone wants to use UNIX or c++, by all > means, do so. No reason not to. But please don't obfuscate how I make a > living in the process. > </snip> > > My point is simply that the way VARPG handles stream files is far less > like > the way RPG handles them than C is. > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
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