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Jon Paris wrote: > > I suspect the original example pre-dated the introduction of 1 byte integers > in RPG IV. It can be more simply (and directly) coded now with no need for > an overlay. > > D IntChar DS > D IntNum 3I 0 INZ(0) > > IntChar = X'C0'; > It should probably be an unsigned integer though. X'C0' (b'11000000') would be a negative integer (-64), but a positive unsigned (192). D IntChar DS D IntNum 3U 0 INZ(0) The 2-byte version worked as an integer because the first byte was x'00' so it was always a positive value.
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