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Thank you all for responding. You didn't let me down! Sitting on my desk as I type is a copy of Jon Paris' handout, "Essential Skills for the RPG Developer" page 7 and 8, "Indicatorless RPG Examples". I have used this technique very successfully and like it. So I especially appreciate your response, Jon. Now for my opinion on the technique I described: If you haven't already guessed, I hate it. I agree with all the reasons given. Many were the same points I made. I agree that we should strive to make our code as readable as possible. The argument that I am up against is: "If this is our standard and we teach it to all our staff and consultants, then everyone will understand it and it won't matter". Personally, I want my code to be read by any programmer walking in the door, without having to teach him our "technique". Anyway, thank you all for your opinions. Hopefully, I will be able to use them to reinforce my own arguments against this "standard". At least I can tell them that message board was unanimously against it! Regards. Rick Weber | TOYS 'Я' US International ======================================================================== This email message is for the sole use of the intended recipient (s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. To reply to our email administrator directly, send an email to EmailAdmin@xxxxxxxxxxxx Toys "R" Us, Inc.
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