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The only way to determine whether an RPGIII program was compiled with IGNDECERR(*YES) is to place it in debug. The technique is in the archives somewhere. Ignoring a decimal data area in an RPGIII program means the field is set to 0 so it can be processed, I believe, but I don't know that for certain. I do know that routine use of this option can cause great havoc in a system. The defaults for CRTRPGPGM and CRTBNDRPG do correspond, I believe. You would only have an issue if someone changed the default for CRTRPGPGM or compiled all RPGIII programs with IGNDECERR(*YES) as a matter of course. After you place *BLANKS into those numeric fields, what happens if you try to use the numeric field in another operation like ADD or IF? "ABCDE" is translated into "12345" by EBCDIC. Try letters like "PQRS". Donald R. Fisher, III Project Manager Roomstore Furniture Company (804) 784-7600 extension 2124 DFisher@xxxxxxxxxxxxx <clip> Ignored is not the same as fixing, IMO. But, if someone can confirm that these are one and the same, then the program I am converting is not fixing nor ignoring DDE's. Also, FWIW, the defaults for CRTBNDRPG include TRUNCNBR(*YES) & FIXNBR(*NONE), so does this "match" the default behavior of CRTRPGPGM's defaults? <clip> Surprise, surprise! RPG-III: H 1 C MOVE *BLANKS NUMBER 50 C DUMP C SETON LR Compiles fine, RUNS FINE! The dump shows: NUMBER 001176 PACKED(5,0) 0 RPG-IV: H DEBUG C MOVE *BLANKS NUMBER 5 0 C DUMP C SETON LR Compiles fine, RUNS FINE! The dump shows: NUMBER PACKED(5,0) 00000. '00000F'X When I substituted 'ABCDE' for *BLANKS in those two apps, both dumps reported NUMBER = 12345 (and RPG-IV dump also showed '12345F'X). <clip>
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