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Maybe you're already doing this: Skip the update statement for records whose data hasn't actually been changed. Rick Weber | TOYS 'Я' US International -----Original Message----- From: Jim Wiant [mailto:Jim.Wiant@xxxxxxxxxxxxxxxx] Sent: Tuesday, November 22, 2005 7:18 PM To: rpg400-l@xxxxxxxxxxxx Subject: Optimizing File I-O in RPG IV/ I-Series We have a series of programs that update files for assorted maintenance. The time these programs are taking is becoming excessive. In most cases, the RPG code is very simple. Key SETLL file Key READE file (Do until EOF) UPDATE record Key READE file END DO I don't see how the code can get might tighter. Is there any reasonable compiling options/ CL overrides, etc. that could improve such a routine when it needs to process a large number of records? We're not opposed to changing code, but if just a few H spec changes and/or compiling options could gain us a bit of performance, it would help us out. I've tried a few of the basics (OPTIMIZE(*FULL), NoDEBUGIO, etc.) but didn't see much of a change in my benchmarks. Thanks for any help Jim Wiant Once a job is fouled up, anything done to improve it makes it worse. Finagle This message has been sent from Foodstuffs (Auckland) Limited ("Foodstuffs"). The information contained in this message and or attachments is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. If you received this in error, please contact the sender and delete the material from any system and destroy any copies. The views and opinions expressed in this message may be those of the individual and not necessarily those of Foodstuffs, and are not given or endorsed by it. Please note that this communication does not designate an information system for the purposes of the Electronic Transactions Act 2002.
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