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 >> I'm looking for a way that I can display or print the value of a Pointer
in RPG IV.

Simply map it to a character field (or multiple integers for that matter)
via a DS.  You still won't be able to "prove" that it is a valid pointer
since there is no way to directly incorporate the tag bit but ... I guess if
it were critical you could incorporate a test for *NULL and output that
information too.

However, seeing the pointer value is pretty useless information - it doesn't
even really help in testing even since the data it points to may be the
same - but the address of the pointer different.  Since a pointers purpose
is to "point" to data - why not simply dereference the pointer (i.e. use it
as a basing pointer) for an arbitrary field and display the content of that
field?  I would think that seeing if the data matches is far more useful
than knowing the value of the pointer anyway.

I also wonder why you'd return a pointer in the first place - but that's for
another day.

Jon Paris
Partner400

www.Partner400.com
www.RPGWorld.com


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