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Thanks Birgitta. >From my reading I was about to test the OPDESC keyword, but didn't want to waste any more time on it (There's never enough time to do it properly or to learn new ways! That's why most RPG shops prefer RPG III) You described my situation exactly. The procedure I was using returned a 256 byte field, whereas the calling program invoked the procedure with a parameter which was only a few bytes long. This is because the 256 variable was a generic value which could contain different structure under different DB accesses. I was getting decimal data errors, and when I debugged the flow, it was apparent that my memory was being crapped on immediately after the call. The *VARSIZE seemed to be the correct parameter option but nothing seemed to work. It still seems to be extremely tedious, having to use another API! I tried using combinations of BIFs to replace the return only the data expected but nothing seemed to work. In essence all I wanted to do was define the prototype as 256 (maximum) and to be able to invoke the function with a parameter which was less than that without crapping all over the rest of my program space. This was so I could use a DS overlay as a parameter over the 256 byte parameter so that the sub-fields would be immediately available after the call. I don't like the idea of having to do further MOVEs from a parameter to other fields. It should be automatic via the parameter. This must be a common requirement. I don't know why IBM make it so difficult. I keep trying to convince people in my shop that RPGIV is a better way, and then I have to keep reworking stuff. Thanks for replying -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of HauserSSS Sent: Thursday, 6 October 2005 3:21 PM To: RPG programming on the AS400 / iSeries Subject: AW: Prototype Definitions Hi Mike, OPTIONS(*NOPASS) means you'll pass a character field with a fixed length. The compiler does not check if the length of the passed field is identical to the expected field length. This gives you the ability to pass character fields that are shorter as the maximum length defined in the prototype. If neither the keyword CONST nor the keyword VALUE are specified for the parameter, you have to check the incomming length of the parameter in your called procedure. If less bytes as expected are passed, you only can change the incomming bytes, otherwise you'll override global memory!! To determine the incomming length you have to add the keyword OPDESC to the Prototype and use the API CEEDOD in the called procedure. Varying means a field with varying length is passed. A varying length field has 2 preceeding bytes that contain the actual length of the field. Because the length is implicitely passed with the parameter field, no additional actions are needed in the called procedure. If it is an input/output parameter you can change the length of data, without overriding memory. The new length is also stored in these 2 preceeding bytes. Even if I said, "field passed" only a pointer to the parameter field is passed to the called procedure, as long the keyword VALUE is not specified. I hope this helps Birgitta -----Ursprungliche Nachricht----- Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]Im Auftrag von Mike Pantzopoulos - (H/O) Gesendet: Donnerstag, 6. Oktober 2005 03:57 An: RPG programming on the AS400 / iSeries Betreff: RE: Prototype Definitions Thanks. It's been driving me crazy. They seem to be saying the same thing but subtle differences are deadly in the arcane art of procedures. I'm sure I'll be asking more before the end of today (In Australia). -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of JK Sent: Thursday, 6 October 2005 11:53 AM To: 'RPG programming on the AS400 / iSeries' Subject: RE: Prototype Definitions Mike, The archives contain several excellent discussions on this. Search for 'varying varsize'. Omit the * preceding "*varying" and "*varsize" because it just confuses the search engine. http://archive.midrange.com/rpg400-l/ JK > -----Original Message----- > From: rpg400-l-bounces@xxxxxxxxxxxx > [mailto:rpg400-l-bounces@xxxxxxxxxxxx] > On Behalf Of Mike Pantzopoulos - (H/O) > Sent: Wednesday, October 05, 2005 8:36 PM > To: rpg400-l@xxxxxxxxxxxx > Subject: Prototype Definitions > > Could some kind soul please describe the difference between the > following prototype definitions: > > *VARYING > OPTIONS(*VARSIZE) > > Thanks heaps. > > Mike Pantzopoulos -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. ************************************************************************ **** ***************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. 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