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hi igor,
we have our own IDE for all sourcetypes.
but it's greenscreen :)

All our RPG sources are in one QRPGLESRC file.
And our IDE works with a file in which all *MODULE and *PGM and such stuff 
are listed.
You define a program there and tell the IDE where the source should be 
located.
When you edit that pgm the first time, a sourcemember is created in the 
sourcefile.
When you compile it, the program is compiled to a testlib the programmers 
have on top of their libl.

If everything is ok with the program you move it to the production lib.
If that happens, the next time you edit the source, the member is copied 
and a number is added to the name.
Otherwise you edit the old sourcemember.
Same with DDS and CL.

The problem with that system is, that with version 90 you have 90 
sourcemembers.
And therefore your sourcefile will get quite big over the time.
...but its works like a charm :)

- martin

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---------

Here is question for advice how to organize RPG sources...

I have lot of problems with maintenance of various versions of RPG code... 

For now I have LIB with sources of active pgms and i perform updates by 
copying sources to my personal LIB where I do tests, changes etc.
It's OK but I admit I have at least three times problem with compiling 
wrong source what makes me totaly crazy (I mean you can be good programer, 

but when such stupid errors occures your colegues have all day to make 
rumors and play with knife in your back).

I'm using WDSC for both Java based development and RPG. It has CSV support 

but I think it's more suitable for Java code.

Do you have some advice with this and what software to use to advance 
manintenance and avoid stupid errors.


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