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Rob, Have you thought about trying Linoma's RPG tool box? We have it and I tried the convert tool and told it to translate MOVES and MOVELS with data to EVAL statements and it did it with some difference from what some might expect. For example MOVE 'NNNN' MYFLD1 5 got converted into EVAL %subst(MYFLD1:2:4) = 'NNNN' (MYFLD1 was defined in the D-Specs which is required for the above example). The price is good for iSeries software and it will also convert RPGIV code converted by IBM's basic conversion tool into better RPGIV code plus you can also convert RPGIV to /FREE format for those statements that fit into /FREE. http://www.linomasoftware.com/products/rpgtoolbox/index.html Thank you, Matt Tyler WinCo Foods, LLC mattt@xxxxxxxxxxxxxx -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of rob@xxxxxxxxx Sent: Tuesday, August 09, 2005 2:56 PM To: rpg400-l@xxxxxxxxxxxx Subject: Mass conversion of MOVE to EVAL. If you suspect that the only use of MOVE was the fact the gent started coding before EVAL existed, and, there were no 'tricks' done with MOVE, what do you think about doing a mass search&replace on MOVE with EVAL? If I immediately recompile and it goes successfully what problems would a hidden trick play that the compiler wouldn't catch? For example, moving alpha to numeric, or vice versa, would blow the compile, right? Then I would know that I need to handle that on a individual basis. MOVE CHAR15 CHAR4 sure behaves differently than EVAL CHAR4=CHAR15 Would this be flagged on a compile listing as a low level warning? And vice versa flagged also? (Just tried it.) Answer is no. Any compiler option that will have it generate a message? Goal: Convert all these silly MOVEs to EVALs as a first step to converting the source to free format. Rob Berendt
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