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You could follow the technique's used when using WDSC to develop RPG code.
Although I do tend to change their
Select;
When x=1;
// Do this
When x=2;
// Do that
EndSl;
to
Select;
When x=1;
// Do this
When x=2;
// Do that
EndSl;
Maybe I'm wrong, but isn't the EndSl indicative of where the immediately
previous When part stops executing?
Rob Berendt
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