|
> -----Original Message----- > From: rpg400-l-bounces@xxxxxxxxxxxx > [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Bob Cozzi > Sent: Tuesday, May 10, 2005 10:27 AM > To: 'RPG programming on the AS400 / iSeries' > Subject: RE: A bug? > > <snip> > and such. In all that time, I have never seen anyone use a > technique that > incorporates the implementation and prototype into one source > member; well, > that is, never seen it used outside the first day of and Intro to C > programming class. > > Of course if this isn't the situation for your code, then never mind. > > -Bob Cozzi > www.RPGxTools.com > If everything is under control, you are going too slow. > - Mario Andretti > I've seen it a lot in dealing with template classes in C++. As I recall, there were ways around doing it...but you had to jump through hoops and sacrifice a chicken during a full moon. Of course, that was a few years ago....things might have changed by now. Charles Wilt iSeries Systems Administrator / Developer Mitsubishi Electric Automotive America ph: 513-573-4343 fax: 513-398-1121
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.