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Robert Upshall wrote: > > The problem with this approach is that the byte array returned is of > varying length, and I need to know the varying length, with a char I can > determine the size in rpg with the %len with the integer array this is > not possible. > > Is there any way to stop this conversion when using a varying chr field? > No, there's no way to stop it currently. I think you have a few options: 1. Keep your current prototype and translate it back from Ebcdic to Ascii. (But I don't know if 100% turnaround is possible for every character of every CCSID-pair.) 2. Prototype it in RPG as returning a 3i 0 array and search the returned value for a zero element (this assumes you would never have a zero byte in the Ascii array). 2b. Add another method in your Java class to return the length of the byte array, so you don't have to search for the end of the string. Or you could add another Integer-object parameter to your Java method where you can return the length of the array. 3. Since a Java array is also a Java Object, modify your Java method to return an Object (or write a wrapper method), change your RPG prototype to return java.lang.Object, and handle getting the array data yourself using JNI calls. Object myMethod () { byte byteArr[]; ... return byteArr; } Your RPG code to get the array data will /COPY QSYSINC/QRPGLESRC,JNI, and call these JNI functions GetArrayLength GetByteElements ReleaseByteArrayElements If you Google for these functions, you should see some C examples which should get you started.
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