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Well... You could code it something like: exit_mode = STAY; //STAY is a constant--others defined for different possible states dow exit_mode = STAY; select; when *in03; exit_mode = QUIT; when cond_1; exit_mode = proc_cond_1(....); ................ endsl; enddo; In an event loop it's very likely that there is more than one condition that will end the loop. It may be cleaner to examine the state, especially since you may need to know the state after the loop ends. -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of antoine.contal@xxxxxxx Sent: Tuesday, February 01, 2005 2:23 AM To: RPG programming on the AS400 / iSeries Subject: Leave / Iter (was: Suggested Technique) Using an indicator variable cannot be the best solution. I'm not saying leave/iter is the best, but your solution leads to code duplication. And we all know what code duplication leads to in the long run, from both theoretical and practical perspectives. :-( Regards. -- Antoine CONTAL ***************************** NOTICE: All e-mail sent to or from this e-mail address will be received or otherwise recorded by The Sharper Image corporate e-mail system and is subject to archival, monitoring, and review by and/or disclosure to Sharper Image security and other management. This message is intended only for the use of the addressee and may contain information that is privileged and confidential. The contents of this message may contain personal views which are not the views of The Sharper Image. If you are not the intended recipient, dissemination of this communication is prohibited. *****************************
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