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Dane Cox wrote: > > Not withstanding that LR is specific to RPG (after all, this is an RPG > specific list), was there a compelling reason to stop shy of > re-initializing all of the statically bound modules that make up the > compiled object? Nothing even starts re-initializing modules, so it can't stop shy of doing all of them. There's just a bit of code generated by the RPG compiler into every RPG module. Something like this: if static_init_flag = *on; fld1 = 0; fld2 = *blanks; etc. open files; etc. static_init_flag = *off; run *inzsr; (not generated for nomain modules) endif; ... generated for non-nomain modules only: if *inlr = *on; close files; static_init_flag = *on; endif; ... return; > Since the 'main' module remains resident until the AG > is destroyed, apparently there was a requirement to re-initialize these > 'main' modules at one time or another and LR was used as that mechanism? This behaviour of LR causing re-initialization predates the concept of multiple-module programs by a couple of decades. > ... I mean, from what I am hearing no > other programs or modules can use them since they are specific to the > 'main' that they are bound to...no? Again, I'm just trying to > understand some of the advantages or disadvantages of these > mechanics...LR seems a little 'incomplete' to me...in this circumstance. You're confusing compile time with run time. A module may or may not be reused to be part of one or more programs, at compile time. There is no concept of persistence here. At run time, a given module in a program may be called one or more times in the same activation group. The "persistence" of the module is actually the persistence of its static storage, which is allocated for the lifetime of the activation group. There is also the persistence of the _values_ of the static storage; those persist until something changes them, either the logic of the code that you write, or the logic of the code that the compiler generates on your behalf.
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