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You can more than double your indicators in your program in any case.  But
you still only have 99 in your display file. If that isn't enough, the
application is too complicated and should be a candidate for
modularization. But that is another thread.

Thanks,

Mark

Mark D. Walter
Senior Programmer/Analyst
CCX, Inc.
mwalter@xxxxxxxxxx
http://www.ccxinc.com


                                                                           
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             11/30/2004 10:58                                              
             AM                                                    Subject 
                                       RE: Indicators -- not needed        
                                       anymore???                          
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So in fact you can now double your indicators?

Ron Power
Programmer
Information Services
City Of St. John's, NL
P.O. Box 908
St. John's, NL
A1C 5M2
Tel: 709-576-8132
Email: rpower@xxxxxxxxxx
Website: http://www.stjohns.ca/
___________________________________________________________________________
Success is going from failure to failure without a loss of enthusiasm. -
Sir Winston Churchill




CWilt@xxxxxxxxxxxx
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
30/11/2004 03:25 PM
Please respond to
RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>


To
rpg400-l@xxxxxxxxxxxx
cc

Subject
RE: Indicators -- not needed anymore???






Correct,

When you specify INDDS, the named data structure is used for the display
file indicator buffer.

The RPG indicator *IN67 still exists but is not used by the display file.

Charles Wilt
iSeries Systems Administrator / Developer
Mitsubishi Electric Automotive America
ph: 513-573-4343
fax: 513-398-1121


> -----Original Message-----
> From: RPower@xxxxxxxxxx [mailto:RPower@xxxxxxxxxx]
> Sent: Tuesday, November 30, 2004 1:46 PM
> To: RPG programming on the AS400 / iSeries
> Subject: Re: Indicators -- not needed anymore???
>
>
> So do you mean that if you seton 67, that allowCf06 is not changed?
>
> Ron Power
> Programmer
> Information Services
> City Of St. John's, NL
> P.O. Box 908
> St. John's, NL
> A1C 5M2
> Tel: 709-576-8132
> Email: rpower@xxxxxxxxxx
> Website: http://www.stjohns.ca/
> ______________________________________________________________
> _____________
> Success is going from failure to failure without a loss of
> enthusiasm. -
> Sir Winston Churchill
>
>
>
>
> Barbara Morris <bmorris@xxxxxxxxxx>
> Sent by: rpg400-l-bounces@xxxxxxxxxxxx
> 30/11/2004 03:10 PM
> Please respond to
> RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>
>
>
> To
> rpg400-l@xxxxxxxxxxxx
> cc
>
> Subject
> Re: Indicators -- not needed anymore???
>
>
>
>
>
>
> Andy Hautamaki wrote:
> >
> > Nobody is mentioning this one so maybe you can do this without an
> indicator
> > and I'm just missing the obvious.........
> >
> > On a display file you want to enable and disable a command
> key........
> >
> > 67                                  CF06
> >
>
> You can use an INDDS in your RPG program for this:
>
> A                                      INDARA
> A          R REC
> A                                      CA03(03)
> A  67                                  CF06(06)
> A            FLD            1A     2  2
> A  67                             23  2'F3=Exit F6=Shazzam!'
> A N67                             23  2'F3=Exit'
>
> Fjunkdsp   cf   e             workstn indds(dspInds)
> D dspinds         ds
> D   ca06                          n   overlay(dspinds : 3)
> D   cf06                          n   overlay(dspinds : 6)
> D   allowCf06                     n   overlay(dspinds : 67)
>  ****** (Makes no difference if you seton *IN67)
> C******             eval      *in67 = *on
> C                   eval      allowCf06 = *off
> C                   exfmt     rec
> C     cf06          dsply
> C
> C                   eval      allowCf06 = *on
> C                   exfmt     rec
> C     cf06          dsply
> C                   return
>
> output (if I hit F6 when it says I can):
> DSPLY  0
> DSPLY  1
>
> --
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