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> > Sorry, I meant UDATE. We have a lot of old RPG code that we are not going > to convert to RPGLE {ain't broke...don't fix}. > Ummm... UDATE (which, by the way is available in both RPG III and RPG IV) has nothing to do with the QDATFMT system value. It's formatted according to positions 19-21 of the H-spec in RPG III ("RPG") and by the DATEDIT keyword of th H-spec in RPG IV ("RPGLE")
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