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In V5R3, the adjtime(), gettimeofday(), and settimeofday() APIs have been changed to use the system clock rather than the software clock. This is documented in the V5R3 Memo to Users under Command and API changes. >From the original question (SNTP client) V5R3 also changes which clock is maintained by the i5/OS supplied SNTP client. With V5R3 the system clock is now being maintained. This is documented in the V5R3 Memo to Users under SNTP client changes the system clock instead of the software clock. For both changes the Memo to Users also mentions how to get the pre-V5R2 behavior. Also from the original question, the RPG TIME opcode is referencing the "system" (not software) clock. This clock is the same as that used when referencing the QTIME system value. It should also be noted that in V5R3 time is now internally maintained with a UTC base and the "system" time (QTIME, TIME opcode, and the like) is calculated on the fly based on the time zone specified with the QTIMZON system value. New interfaces are provided to directly access this UTC time. Prior to V5R3 the system internally maintained time based on the local time value. As you can see there have been many time related changes in V5R3. >You can be assured of accessing the software clock if you call the C >function gettimeofday(). Using it in RPG is not very easy since >gettimeofday() required a pointer to a struct timeval. >> I'm using the SNTP client to access a machine configured as a time server on >> our LAN; then I just read Scott Klement's answer to a submitted question in >> ClubTech that the time being updated is OS/400's software clock and not the >> hardware clock. He states that QTIME, etc. is tied to the hardware clock. >> I was wondering if the TIME opcode used the software or hardware clock.
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