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I liked this version: Out of every 10 people, one understands binary, the other doesn't. Dave B >>> CWilt@xxxxxxxxxxxx 08/12/2004 3:22:09 PM >>> A computer engineering professor I once had wrote the following on the overhead one day: There are 10 types of people in the world... * Those that know binary * Those that don't Charles > -----Original Message----- > From: Scott Klement [mailto:rpg400-l@xxxxxxxxxxxxxxxx] > Sent: Thursday, August 12, 2004 4:08 PM > To: RPG programming on the AS400 / iSeries > Subject: Re: help in getting 7th bit > > > > > When you say "7th bit" do you mean the 7th bit from the left > hand side of > the byte or the 7th from the right-hand side? Do you start > numbering your > bits with 0? or do you start numbering them from 1? > > In other words, if you have a byte with a value of "10000000," which > bit is set? Is it number 0, 1, 7 or 8? > > Once you've decided which bit you want to check, create a mask (like > "01000000" , where each bit you want ot check is 1, and each > bit you don't > care about is 0) convert the binary number to hex, and use > the %bitand() > BIF to check it. > > For example: > > /free > > // The binary number 01000000 is hex x'40' > > if (%bitand(YSTAT1: x'40') <> x'00'); > dsply ('7th bit from the right is set'); > endif; > > // The binary number 00000010 is hex x'02' > > if (%bitand(YSTAT1: x'02') <> x'00'); > dsply ('7th bit from the left is set'); > endif; > > /end-free > > > If you're running a release older than V5R2, you can > accomplish the same > thing with the TESTB op-code: > > * > * The binary number 01000000 is hex x'40' > * > * > N01Factor1+++++++Opcode&ExtFactor2+++++++Result++++++++Len++D+HiLoEq > c testb x'40' YSTAT1 > 99 > c if *in99 = *on > c eval msg = '7th bit from the > right is on' > c msg dsply > c endif > > * > * The binary number 01000000 is hex x'02' > * > * > N01Factor1+++++++Opcode&ExtFactor2+++++++Result++++++++Len++D+HiLoEq > c testb x'02' YSTAT1 > 99 > c if *in99 = *on > c eval msg = '7th bit from the left is on' > c msg dsply > c endif > > Personally, I like to make it a more obvious WHY I'm checking > this bit. > For that type of thing, I define a named constant that > corresponds to the > bit I'm checking. For example, if bit 7 is determined to be > 01000000 and > I'm checking it because it's turned on when an account has > been paid in > full, I'd define a constant like this: > > D PaidInFull c x'40' > > And then I'd do my test like this: > > if (%bitand(YSTAT1: PaidInFull) <> x'00'); > > or in older RPG programs: > > * > N01Factor1+++++++Opcode&ExtFactor2+++++++Result++++++++Len++D+HiLoEq > c testb PaidInFull YSTAT1 > 99 > > I usually bit all of these "bit flags" in a /copy member so that I can > reuse them in every program that might need to check the > status of a bit > without needing to redefine them everywhere. > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) > mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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