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Doug,

You can disagree all you want as to whether it's "best practices".  I'm
defining "best practices" by usage.  I've been around a little, in a few
shops, and would guess that this technique is so widespread it would be a
mini-Y2K to eliminate all usage of it.

Furthermore, if you don't want any wars about how lousy RPG is now that it's
just a clone of C, then don't start one.

jt

| -----Original Message-----
| From: rpg400-l-bounces@xxxxxxxxxxxx
| [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Douglas Handy
| Sent: Tuesday, February 17, 2004 3:40 PM
| To: RPG programming on the AS400 / iSeries
| Subject: Re: Strange result with exponents...
|
|
| JT,
|
| >|      C           MyMDY     MULT 10000.01  MyYMD
|
| >This particular technique has been "best practices"
|
| I heartily disagree.  It was never a good practice.  It was both
| non-intuitive
| and a bad performer, because it caused exception processing overhead.
|
| >But I still shake my head at the thread on how
| >to use /Free to add 1 to a counter.
|
| As of V5R2, use:
|
|     counter++
|
| Prior to that, use:
|
|     counter = counter + 1
|
| And please, no wars on the use of ++ being complicated or causing
| C programmers
| trouble.  The only trouble there is when they use it within
| complex expressions
| and don't consider the timing of when it occurs within the scope
| of the entire
| statement.  Used by itself there is no issue with people
| expecting it occur at a
| different time than it does.
|
| Doug
| _______________________________________________
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|



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