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On Fri, 13 Feb 2004, Bill wrote: > > Has anyone developed a slick way of moving forward and backward amongst > screen displays without using Goto's? > I developed a technique for this long before there was a free-form, because I've always hated GOTOs and wanted to eliminate this. My technique works like this: I write the mainline of my program so that it does nothing but control the flow of the program. No other logic is done here besides deciding which subroutine/subprocedure to call next, and when to end the program. Then, each subprocedure is responsible for performing one function, whether it be loading data using business rules, validating data, saving data, showing data to the user, or allowing data entry... If any of the "business logic" subprocedures encounters an error, it returns a "FAIL" indicator to the mainline, which causes it to go back a step to the last good location. If any of the "display logic" subprocedures want to go back (because of F12, usually) they return FAIL and the mainline goes back to the last display step. More recently, I've begun moving the business logic subprocedures into service programs so that I can have different "display logic" front ends for GUI, web, and green-screen interfaces to the same program -- but I haven't completely perfected this technique yet. Anyway, here's some sample code. It isn't from a live program, so there's a good chance that it has bugs in it, but I think it's good enough to illustrate my technique. Err, I should probably explain what it does... this program asks the user for an item number, and then loads a subfile displaying all the finished goods inventory for that item and shows it to the user. When the user presses enter on the inventory screen, it shows another subfile displaying the orders for that item. If an error occurs, or F12 is pressed, it goes back to the last screen... D GetItemNumber PR 1N D ItemNo 5P 0 D LoadInventory PR 1N D ItemNo 5P 0 value D ShowInventory PR 1N D ItemNo 5P 0 value D LoadOrders PR 1N D ItemNo 5P 0 value D ShowOrders PR 1N D ItemNo 5P 0 value D MyItem s 5P 0 D Step s 10I 0 D SUCCESS C const('1') D FAIL C const('0') D STEP_GETITEM C const(0) D STEP_LOADINV C const(1) D STEP_SHOWINV C const(2) D STEP_LOADORDS C const(3) D STEP_SHOWORDS C const(4) D STEP_EXIT C const(5) /free dow Step <> STEP_EXIT; select; when Step = STEP_GETITEM; if (GetItemNumber(MyItem) = FAIL); Step = STEP_EXIT; else; Step = Step + 1; endif; when Step = STEP_LOADINV; if (LoadInventory(MyItem) = FAIL); Step = STEP_GETITEM; else; Step = Step + 1; endif; when Step = STEP_SHOWINV; if (ShowInventory(MyItem) = FAIL); Step = STEP_GETITEM; else; Step = Step + 1; endif; when Step = STEP_LOADORDS; if (LoadOrders(MyItem) = FAIL); Step = STEP_SHOWINV; else; Step = Step + 1; endif; when Step = STEP_SHOWORDS; if (ShowOrders(MyItem) = FAIL); Step = STEP_SHOWINV; else; Step = Step + 1; endif; endsl; enddo; *inlr = *on; return; /end-free *+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * GetItemNumber(): Ask the user for an item number * * ItemNo = (output) Item number retrieved from user * * Returns SUCCESS if item was entered, or FAIL if F3 pressed. *+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ P GetItemNumber B D GetItemNumber PI 1N D ItemNo 5P 0 /free dou scMsg = *blanks; exfmt WIEITMS1; scMsg = *blanks; if (key_F3); return FAIL; endif; if (scItem = 0); scMsg = 'You must enter an item number!'; endif; enddo; ItemNo = scItem; return SUCCESS; /end-free P E
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