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Gosh that's an easy one: First, here's the prototype: .....DName+++++++++++EUDS.......Length+TDc.Functions++++++++++++++++++++ D ltoa PR * ExtProc('__ltoa') D nUINT 10I 0 VALUE D szRtnBuffer * Value D nRadix 10I 0 Value Note that there are two underscore characters in front of the ltoa name in the ExtProc keyword. I also used the long version since it works with 8 byte ints instead of just the 4-byte ints of itoa. To use it to convert to 1010101100 etc. D myValue S 30A D SomeNumber S 7P 0 Inz(3741) C callp ltoa(someNumber : %addr(myValue) : 2) You might have to strip off a trailing null terminated string X'00' but I don't remember off hand if that's necessary. Hope this helps. Bob Cozzi -----Original Message----- From: rpg400-l-bounces+cozzi=rpgiv.com@xxxxxxxxxxxx [mailto:rpg400-l-bounces+cozzi=rpgiv.com@xxxxxxxxxxxx] On Behalf Of Malchow, Grizzly Sent: Wednesday, February 11, 2004 2:57 PM To: rpg400-l@xxxxxxxxxxxx Subject: itoa Function examples I'm trying to convert a numeric value to a binary value and I stress the word trying. I'm using the itoa function to try this. First can anyone tell me if this is possible? Second can anyone tell me where I could find some good information on the itoa function as it relates to RPGIV? Finally does anyone have any suggestion, tips, secrets, or anything in regards to converting numeric values to binary values? Thanks _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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