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Hans, That's a good philosophy. Bob Cozzi Cozzi Consulting www.rpgiv.com -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Hans Boldt Sent: Tuesday, November 18, 2003 10:12 AM To: rpg400-l@xxxxxxxxxxxx Subject: Re: RPG IV release levels and complexity Bob cozzi wrote: > Joe, > I hate the over use of semicolons too but find working around the MOVE is > relatively easy. > > /FREE > Eval x= a+b/c; > /END-FREE > C MOVEL ACTNBR OLDACTH > /FREE > Eval msg = OldActH + 'Here ya go!'; > /end-fREE > > > <TIC> :) > Well as I said before, I did suggest adopting Python syntax rules for free-form calcs, but no one else would agree to that. ;-) So, we're now stuck with the semi-colons. Anyways, I know you're only kidding. But in my opinion, if any RPG programmer still thinks they need the old MOVE opcodes, I *strongly* suggest they continue coding in fixed-form calcs, and try not to bother those who want to use free-form calcs. I've said this before, (and I hope I don't have to say it again) but in my opinion, free-form calcs should be used for *new* code only. Support for fixed-form calcs won't go away. And if that's what your existing code uses, and you're unwilling to do whole-scale modernization of that code, then stick with it. Cheers! Hans _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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